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Boilerplate Prototype
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Devlog
Day 7: Root of Loot
July 19, 2018
by
Munro
Daily Update Messed around with the steam calculations again. Also tried out color changing instead of filling for representing steam levels, I like it. Still not found a equation that does exactly wh...
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Day 6: Combat Wombat
July 18, 2018
by
Munro
Daily Update: Added enemy health and basic AI copied from Roguelike tutorial. They aren't smart enough to get around walls yet. If they try to move unto the same tile as you, you take damage. Added pl...
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Day 5: One point perspective
July 16, 2018
by
Munro
Daily Update: Got a basic one point first person perspective of the game working. Currently the player only has a range of three tiles, plus the ones their on and any tiles adjacent to that line. It i...
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Day 4: Ratio Stream
July 16, 2018
by
Munro
Development Log: Moved json data to streaming assets. I was terrified when the project wasn't working in the browser, luckily it was an easy enough fix. For PC. Then I had to figure out some networkin...
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Day 3: Hello maps!
July 14, 2018
by
Munro
Alright lets begin! Daily Update: Read a whole bunch about rogue like level generation. I think the most informative was Bob Nystrom article with playable generators about how he designed one. Still...
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Day 2: Steamy walks
July 13, 2018
by
Munro
Did some more work on the way steam flows visually and dungeon movement. Tomorrow I'll try to get some combat stuff in. Work done: Basic movement around the dungeon (turning even!) and a grid map that...
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Day 1: Steampunk Dungeon Crawler
July 12, 2018
by
Munro
Boilerplate is a in development steampunk robots dungeon crawler meets Pipe Mania. Shamelessly inspired by Zachtronics' The Bureau of Steam Engineering and Ironcast. Here's a summary of work so far: Y...
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