Welcome doctor, to the wonderful world of virtual pharmaceuticals!

*early jam prototype: content lacking, bugs, etc.*

Controls

  • Arrow keys to move cursor
  • Z to interact with objects (grab pills, flip pages, poke patients, etc.)
  • Hold X to use magnifying glass

How to Play

  • Each day patients will enter with maladies and ailments.
  • Diagnose the symptoms.
    • Move the cursor down till reach the books.
    • Use the Debug Guide to find the matching symptom and cure.
  • Locate the cure.
    • Use the Pill Book to find a pill that matches the symptoms cure.
    • Use the pill's visual signifiers (color, shape, label) to find a matching one on your desk. (hint: use the magnifying glass to read labels!)
  • Grab the pill and drop in the patient's mouth.
  • Treat symptom to gain score. 

Inspirations

Credits

  • Code and Art by Munro
  • Music sourced from Gruber (Vol 1 andVol 2)

Comments

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how do i find out the symptom (ToT)

Super nice visuals!

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I LOVE this! The pixel art is very cute and colorful, and I enjoyed all the characters. My favorite part is the magnifying glass. Making zoomed in text appear as a different font is necessary because of the resolution, but I found it funny, and enjoyed using the magnifying glass to look through info in books and my pile of pills. I especially liked using the magnifying glass to move around the patient's eyes to see if their eyes followed, that was a really immersive and tactile element that made me feel like a real doctor, and I'd love to see more like that. I think I was on a timer, and the music made me feel like there should be a rush, but I was never sure how much time I had left, even with the clock. If the goal is to make diagnosing and treating a rush against the clock, make the clock more prominent, maybe warnings about how much time is left in the day? Overall, I loved it, made me feel like I was actually Dr. Mario.