Post Opening Changelog
OURO » Devlog
Bugs Fixed:
- Jotuns no longer get stuck in trees like scared cats
- You can't stack 5 footmen on top of each other, no matter how match they look like Russian nesting dolls
- Unit tool-tip rearranged so that health-bars aren't made of money
- More $ symbols replaced to conform with the new ᚠ based economy
- Build menu enlarged so you don't have to squint at tiny text
- You can no longer build farms on-top of farms in the vain hope of getting a super farm
- Farms give you money per turn, instead of being glitched and only anyone else who captures them. Capitalism!
Balance Changes:
- Prices of farms changed from 10 to 3. Now you might turn a profit before everyone is long gone
- Victory condition changed from capture all owned territory to destroy all opponent units. Hopefully games dragging on is one similarity to Risk now removed.
- All unit costs cut in half. This might either make the game more fun or lead to unit spam or both.
- Jotun movement increased to 2 so the game doesn't start as slow and they can move and attack on the same turn.
Additions
- New 2 and 3 player maps, as well as the ability to select them from the menu
- Mouse support re-implemented, allowing for a mac build.
- Better menu navigation and credit(s)!
Files
OURO Windows 23 MB
Dec 09, 2018
OURO Mac 27 MB
Dec 08, 2018
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OURO
Competitive hexagonal strategy
Status | Released |
Author | Munro |
Genre | Strategy, Simulation |
Tags | 2D, Board Game, Multiplayer, mythology, PvP, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- Changelog 2Dec 13, 2018
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